Month: January 2024

Weeples Concept Art
Devlog
Meegles Dev

Final concept art

I think I have this concept art as far as I want to take it, which, for concept art, probably was overkill, but I figured I’d learn some things while doing it, and it would be good practice for making the real assets. I’m sure I’ll make many tweaks going forward, but it’s a start. I was starting to feel like rendering this out was taking a lot of time, and it did, so I’m

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Weeples Concept Art - Saloon
Devlog
Meegles Dev

Concept art update

I made quite a bit of progress on the concept art tonight, mostly in the saloon and mercantile structures. It’s really cool to see things start to come together! Now time for bed.

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Weeples Concept Art
Devlog
Meegles Dev

Concept art work-in-progress

I’ve been working on some concept art which is taking longer than I anticipated. I’m not yet fast at pixel art, but I’m chugging along. I’m working in Aesprite, which I’m loving. This has got me thinking about things…scale, color, and some ideas on game elements. I’m finding the limited palette both freeing and constraining at the same time. It’s freeing because I don’t have to think too much about finding colors that fit the

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Weeples Philosopher's Shack
Devlog
Meegles Dev

Philosopher’s Shack Concept

Not a lot to update, as I’ve been working on some overall concept art, but the “philosopher’s shack” is the first of the housing assets I’ve created. I’m working on a much bigger concept art piece to try to get a handle on the size of the map and just what it will look like, and it’s revealing just how much work will need to be done just for the artwork alone. Stay tuned for

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