I did a deep dive into Godot’s UI framework this week, which is pretty cool, but slightly less intuitive than I hoped for. Coming from a web development background, I have a pretty good grasp of how to layout elements using CSS, but it took some time to understand how Godot handles things and also how themes work. The cowboys here are currently just moving to a random tile on the map.
Next I’m working on directional movement/animation. I want to see how difficult it will be to make the sprite change animation based on the direction of movement, but without switching animations every other frame. The question becomes, should the animation be the “west animation” and then switch to the “north animation” if they are moving northwest, and how can I avoid excessive flip-flopping? I’m not sure how to do this yet, but we’ll see…