Tag: UI

Devlog
Meegles Dev

Rectangle selection and a basic game/events log

I did a deep dive into Godot’s UI framework this week, which is pretty cool, but slightly less intuitive than I hoped for. Coming from a web development background, I have a pretty good grasp of how to layout elements using CSS, but it took some time to understand how Godot handles things and also how themes work. The cowboys here are currently just moving to a random tile on the map. Next I’m working

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