Tag: UI

Devlog
Meegles Dev

UI, Movement, and Behavior Trees Update

Character Class Selection I added a dropdown of character classes that selects all characters of a specific type. It wasn’t difficult – the hardest part was really styling and positioning the dropdown. I still feel like quite a newb when it comes to working with the Godot UI components, but these tutorials have been really helpful. Rectangle-Select vs Single-Click I worked on selecting and multi-selecting characters. It was a little bit of a hassle because

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Devlog
Meegles Dev

Rectangle selection and a basic game/events log

I did a deep dive into Godot’s UI framework this week, which is pretty cool, but slightly less intuitive than I hoped for. Coming from a web development background, I have a pretty good grasp of how to layout elements using CSS, but it took some time to understand how Godot handles things and also how themes work. The cowboys here are currently just moving to a random tile on the map. Next I’m working

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