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Devlog
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Switching to Godot and a Genre Choice
Over the past month, I decided to tackle procedurally-generating the world, and have been working on implementing the Wave Function Collapse algorithm. It took several nights to get it working in Game Maker Studio, and I finally ironed out most of the issues I was having. I realized a few things in the process: Moving to Godot All of these issues got me looking at other game frameworks. I looked at libGDX a bit, Construct