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Devlog
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Assets, Tiled, and Game Marketing Progress
It’s been nearly a month since my last post. During that time, I’ve been working a lot on the game, mostly on assets and learning the ins and outs of Tiled. It’s taken a few days to really get familiar with it, which I wasn’t expecting. There was definitely a lot of scratching my head going on. I’ve also been reading and learning a lot about marketing a game, thanks to Chris Zukowski’s great game